GPU: ATI Radeon HD 4770 (512mb) which is ignored by MEP RAM: 64gb (2x32gb sticks) G.Skill "Ripjaws" DDR4 3200Mhz Power supply: 850W Cooler Master (should have got modular)ĬPU: Intel i7 13700K running at 3400mhz, cooled by a Kraken 2x140mm All In One liquid cooler. Windows 11 v22H2 severely modified by Openshell and ExplorerPatcher I'm keeping my old system as a capture station for analogue video tapes and DV. My new system 1 does the same job at 160% of film speed. A video, with Neat Video noise reduction applied, would encode at 12% of film speed. I was really suffering, not so much in editing (with proxies) but in encoding, which just took ages. Since then we've advanced to MP4 and to bigger and bigger resolutions. Hopes this helps, sorry if I misunderstood.My struggle is over! I built my (now) system 2 in 2011 when DV was king and MPEG 2 was just coming onto the scene and I needed a more powerful system to cope. Blender should fly through your image sequence now and output a video file as you specified. Then just hit ctrl+f12 or the animation button in the render panel. Finally, set your output file and codec you want, then make sure you tick ‘sequencer’ under ‘post processing’. Now in the render panel make sure your output sizes reflect the size of your images (the aspect ratio should be correct at least). Line it up so it starts at the first frame (with it selected use ‘G’), and set the last frame of the animation to match the number of images you loaded. Then select ‘Add Image Strip’ from the top right.Īt this point it should drop your sequence into the VSE. Now navigate to the folder with all your pngs and box select them. In a new project, if you go the the video editing layout and hovering over the video sequence editor use: Not sure which version of Blender you are using but I think the process is similar for all. If I understand this correctly I might be able to help you here at least…I’m assuming you meant you’ve rendered frames from a 3D view straight to video, and what you want to do is render the PNGs instead… Why is the codec known as H.264/MPEG 4 if it renders to a. What I don’t understand is how Blender has access to this codec while the editors do not.Īlso I’ve been able to render to uncompressed avi and h.264, but can I use an image sequencer built into Blender instead, allowing me to bypass any use of another editor? When I downloaded editors like virtual dub and avidemux, they only had access to the four default codecs (the Microsoft and Intel codecs), but Blender can compress to other formats including H.264, which is an excellent codec since it makes the video extremely small but still looks just like the uncompressed video. If you want different quality/size options, you can download different codecs. If you do want to help me understand codecs, read on.Īs for the video compression, here’s how I thought it worked: You can download video editors, or other programs like blender which create/compress videos, and these programs compress the video according to a set of instructions known as the ‘codecs’ already installed on your computer. (I used avidemux’s mpeg 4 and noticed quite a bit of icky pixelation) avi, but I don’t know how to make a smaller video based on H.264 codec. png’s and Virtualdub to combine those images into an uncompressed. If you don’t want to give me a lesson on codecs, perhaps you could help me decide the quickest and easiest way to get these three sets of images & videos? Currently I’m able to use Blender to render the. avi and a much smaller compressed video (H.264 preferably since I know it works well). Essentially what I want is to take my animation and render it into. I’m having a bit of trouble understanding how all the video editors and codecs work.
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